pub struct Shading<'a> {
pub style: Option<ShadingStyle>,
pub color: Option<Cow<'a, str>>,
pub theme_color: Option<ThemeColor>,
pub theme_tint: Option<Cow<'a, str>>,
pub theme_shade: Option<Cow<'a, str>>,
pub fill: Option<Cow<'a, str>>,
pub theme_fill: Option<ThemeColor>,
pub theme_fill_tint: Option<Cow<'a, str>>,
pub theme_fill_shade: Option<Cow<'a, str>>,
}
Fields§
§style: Option<ShadingStyle>
§color: Option<Cow<'a, str>>
§theme_color: Option<ThemeColor>
§theme_tint: Option<Cow<'a, str>>
§theme_shade: Option<Cow<'a, str>>
§fill: Option<Cow<'a, str>>
§theme_fill: Option<ThemeColor>
§theme_fill_tint: Option<Cow<'a, str>>
§theme_fill_shade: Option<Cow<'a, str>>
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Shading<'a>
impl<'a> RefUnwindSafe for Shading<'a>
impl<'a> Send for Shading<'a>
impl<'a> Sync for Shading<'a>
impl<'a> Unpin for Shading<'a>
impl<'a> UnwindSafe for Shading<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more