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RewardCalculator

Struct RewardCalculator 

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pub struct RewardCalculator { /* private fields */ }
Expand description

Calculator for episode reward scores

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impl RewardCalculator

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pub fn new() -> Self

Create a new reward calculator with default weights

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pub fn with_weights(duration_weight: f32, step_count_weight: f32) -> Self

Create a calculator with custom weights

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pub fn calculate(&self, episode: &Episode) -> RewardScore

Calculate reward score for an episode

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pub fn calculate_adoption_bonus( &self, applied_pattern_ids: &[String], outcome_success: bool, ) -> f32

Calculate adoption bonus for patterns that were recommended AND applied AND succeeded.

This bonus rewards episodes where the agent successfully applied recommended patterns. The bonus is proportional to the number of successfully adopted patterns.

§Arguments
  • applied_pattern_ids - Pattern IDs that were actually applied
  • outcome_success - Whether the episode outcome was successful
§Returns

Bonus value between 0.0 and 0.3 (max 30% bonus for 3+ successful adoptions)

§Example
use do_memory_core::reward::RewardCalculator;

let calculator = RewardCalculator::new();

// 2 patterns applied successfully
let bonus = calculator.calculate_adoption_bonus(
    &["p1".to_string(), "p2".to_string()],
    true
);
assert!(bonus > 0.0);

// No bonus for failed outcome
let no_bonus = calculator.calculate_adoption_bonus(
    &["p1".to_string()],
    false
);
assert_eq!(no_bonus, 0.0);

Trait Implementations§

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impl Clone for RewardCalculator

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fn clone(&self) -> RewardCalculator

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for RewardCalculator

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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