#[repr(C)]pub struct SceneNodeIterator {
pub m_Node: SceneNode,
pub m_Parent: SceneNode,
pub m_NextChild: SceneNode,
pub m_FnIterateNext: Option<unsafe extern "C" fn(*mut SceneNodeIterator) -> bool>,
}Fields§
§m_Node: SceneNode§m_Parent: SceneNode§m_NextChild: SceneNode§m_FnIterateNext: Option<unsafe extern "C" fn(*mut SceneNodeIterator) -> bool>Trait Implementations§
Source§impl Clone for SceneNodeIterator
impl Clone for SceneNodeIterator
Source§fn clone(&self) -> SceneNodeIterator
fn clone(&self) -> SceneNodeIterator
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceneNodeIterator
impl Debug for SceneNodeIterator
impl Copy for SceneNodeIterator
Auto Trait Implementations§
impl Freeze for SceneNodeIterator
impl RefUnwindSafe for SceneNodeIterator
impl !Send for SceneNodeIterator
impl !Sync for SceneNodeIterator
impl Unpin for SceneNodeIterator
impl UnwindSafe for SceneNodeIterator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more