Context

Struct Context 

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pub struct Context { /* private fields */ }
Expand description

HID context.

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impl Context

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pub fn new(ptr: *mut Context) -> Self

Creates a new Context from the given pointer.

You probably want dmengine::get_hid_context() instead.

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pub fn get_keyboard(&self, index: u8) -> Option<Keyboard>

Returns the keyboard at the given index if it exists.

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pub fn get_mouse(&self, index: u8) -> Option<Mouse>

Returns the mouse at the given index if it exists.

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pub fn get_touch_device(&self, index: u8) -> Option<TouchDevice>

Returns the touch device at the given index if it exists.

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pub fn get_gamepad(&self, index: u8) -> Option<Gamepad>

Returns the gamepad at the given index if it exists.

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pub fn add_keyboard_char(&self, char: i32)

Adds the given character as text input.

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