pub struct SessionManager { /* private fields */ }Implementations§
Source§impl SessionManager
impl SessionManager
pub fn new(timeout: Duration) -> Self
pub fn create_session( &self, agent_id: String, codebase: String, intent: String, codebase_version: String, ) -> SessionId
pub fn get_session(&self, id: &SessionId) -> Option<AgentSession>
pub fn touch_session(&self, id: &SessionId) -> bool
pub fn remove_session(&self, id: &SessionId) -> bool
Sourcepub fn save_snapshot(&self, id: &SessionId, snapshot: SessionSnapshot)
pub fn save_snapshot(&self, id: &SessionId, snapshot: SessionSnapshot)
Save a snapshot of a session for later resume.
Sourcepub fn take_snapshot(&self, id: &SessionId) -> Option<SessionSnapshot>
pub fn take_snapshot(&self, id: &SessionId) -> Option<SessionSnapshot>
Retrieve and remove a saved session snapshot.
pub fn cleanup_expired(&self)
Trait Implementations§
Source§impl SessionStore for SessionManager
In-memory session store backed by DashMap (default, no external deps).
impl SessionStore for SessionManager
In-memory session store backed by DashMap (default, no external deps).
fn create_session<'life0, 'async_trait>(
&'life0 self,
agent_id: String,
codebase: String,
intent: String,
codebase_version: String,
) -> Pin<Box<dyn Future<Output = SessionId> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_session<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 SessionId,
) -> Pin<Box<dyn Future<Output = Option<AgentSession>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn touch_session<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 SessionId,
) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn remove_session<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 SessionId,
) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn cleanup_expired<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn save_snapshot<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 SessionId,
snapshot: SessionSnapshot,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn take_snapshot<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 SessionId,
) -> Pin<Box<dyn Future<Output = Option<SessionSnapshot>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Auto Trait Implementations§
impl Freeze for SessionManager
impl !RefUnwindSafe for SessionManager
impl Send for SessionManager
impl Sync for SessionManager
impl Unpin for SessionManager
impl UnsafeUnpin for SessionManager
impl UnwindSafe for SessionManager
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T: ?Sized,
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T: ?Sized,
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T: Any,
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T: Any,
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