pub trait Cache: Send + Sync {
// Required methods
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, CacheError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn set<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
value: Vec<u8>,
ttl: Option<Duration>,
) -> Pin<Box<dyn Future<Output = Result<(), CacheError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), CacheError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
An object-safe cache of raw byte values.
Required Methods§
Sourcefn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, CacheError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, CacheError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Retrieves the raw byte value associated with key if present and unexpired.
Sourcefn set<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
value: Vec<u8>,
ttl: Option<Duration>,
) -> Pin<Box<dyn Future<Output = Result<(), CacheError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn set<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
value: Vec<u8>,
ttl: Option<Duration>,
) -> Pin<Box<dyn Future<Output = Result<(), CacheError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Stores value under key with an optional time-to-live (ttl).
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".