pub struct DivoomImageAnimation {
    pub size: u32,
    pub frame_count: usize,
    pub speed_in_ms: i32,
    pub frames: BTreeMap<u32, DivoomImageAnimationFrameData>,
}
Expand description

Definition of image animations.

Fields

size: u32

Size of canvas. Only 16, 32, 64 are supported

frame_count: usize

The total number of frames in entire animation

speed_in_ms: i32

Animation play speed, in ms.

frames: BTreeMap<u32, DivoomImageAnimationFrameData>

Offset to frame data map. We use this format, because Divoom support only updating a single frame at a time, so we don’t need to use vector and update all frames.

Implementations

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