Struct ManagerServer

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pub struct ManagerServer { /* private fields */ }
Expand description

Represents a manager of multiple server connections.

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impl ManagerServer

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pub fn new(config: Config) -> Server<Self>

Creates a new Server starting with a default configuration and no authentication methods. The provided config will be used to configure the launch and connect handlers for the server as well as provide other defaults.

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impl ServerHandler for ManagerServer

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type Request = ManagerRequest

Type of data received by the server
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type Response = ManagerResponse

Type of data sent back by the server
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fn on_request<'life0, 'async_trait>( &'life0 self, ctx: RequestCtx<Self::Request, Self::Response>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Invoked upon receiving a request from a client. The server should process this request, which can be found in ctx, and send one or more replies in response.
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fn on_connect<'life0, 'async_trait>( &'life0 self, id: ConnectionId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: Sync + 'async_trait, 'life0: 'async_trait,

Invoked upon a new connection becoming established.
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fn on_disconnect<'life0, 'async_trait>( &'life0 self, id: ConnectionId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: Sync + 'async_trait, 'life0: 'async_trait,

Invoked upon an existing connection getting dropped.

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