pub struct LinearVelocityRecord {
    pub first_vector_component_field: f32,
    pub second_vector_component_field: f32,
    pub third_vector_component_field: f32,
}
Expand description

Linear Velocity Record as defined in IEEE 1278.1 standard. Used to communicate the velocity of an entity for dead-reckoning during the simulation. Typically uses metres per second as units

Fields

first_vector_component_field: f32second_vector_component_field: f32third_vector_component_field: f32

Implementations

Provides a function to create a new LinearVelocityRecord.

Examples

Creating a blank LinearVelocityRecord:

let linear_velocity_record = LinearVelocityRecord::new{
    x: 0.0,
    y: 0.0,
    z: 0.0
};

Fills a BytesMut struct with a LinearVelocityRecord serialised into binary. This buffer is then ready to be sent via UDP to the simluation network.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.