pub struct EntityIDRecord {
    pub simulation_address_record: SimulationAddressRecord,
    pub entity_identifier_field: u16,
}
Expand description

Entity ID Record as defined in IEEE 1278.1 standard. Used to communicate the ID of an entity during the simulation.

Fields

simulation_address_record: SimulationAddressRecordentity_identifier_field: u16

Implementations

Provides a function to create a new EntityIDRecord. Enforces all entity IDs must be non-zero.

Examples

Creating a new EntityIDRecord at site 1, on application 1, with entity ID 1:

let entity_id_record = EntityIDRecord::new{
    site_identifier_field: 1,
    application_identifier_field: 1
    entity_identifier_field: 1
};

Provides a function to create a default EntityIDRecord. Uses the default SimulationAddressRecord. Enforces all entity IDs must be non-zero.

Examples

Creating a default EntityIDRecord with event ID 2:

let entity_id_record = EntityIDRecord::default(2);

Fills a BytesMut struct with a EntityIDRecord serialised into binary. This buffer is then ready to be sent via UDP to the simluation network.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.