dis_rs/common/collision/
parser.rs1use crate::common::collision::model::Collision;
2use crate::common::model::PduBody;
3use crate::common::parser::{entity_id, event_id, vec3_f32};
4use crate::enumerations::CollisionType;
5use nom::number::complete::{be_f32, be_u8};
6use nom::IResult;
7
8pub(crate) fn collision_body(input: &[u8]) -> IResult<&[u8], PduBody> {
9 let (input, issuing_entity_id) = entity_id(input)?;
10 let (input, colliding_entity_id) = entity_id(input)?;
11 let (input, event_id) = event_id(input)?;
12 let (input, collision_type) = be_u8(input)?;
13 let collision_type = CollisionType::from(collision_type);
14 let (input, _padding) = be_u8(input)?;
15 let (input, velocity) = vec3_f32(input)?;
16 let (input, mass) = be_f32(input)?;
17 let (input, location) = vec3_f32(input)?;
18
19 let body = Collision::builder()
20 .with_issuing_entity_id(issuing_entity_id)
21 .with_colliding_entity_id(colliding_entity_id)
22 .with_event_id(event_id)
23 .with_collision_type(collision_type)
24 .with_velocity(velocity)
25 .with_mass(mass)
26 .with_location(location)
27 .build();
28
29 Ok((input, body.into_pdu_body()))
30}