dis_rs/common/collision/
parser.rs1use crate::common::collision::model::Collision;
2use crate::common::model::PduBody;
3use crate::common::parser::{entity_id, event_id, vec3_f32};
4use crate::enumerations::CollisionType;
5use nom::number::complete::{be_f32, be_u8};
6use nom::IResult;
7
8pub(crate) fn collision_body(input: &[u8]) -> IResult<&[u8], PduBody> {
9    let (input, issuing_entity_id) = entity_id(input)?;
10    let (input, colliding_entity_id) = entity_id(input)?;
11    let (input, event_id) = event_id(input)?;
12    let (input, collision_type) = be_u8(input)?;
13    let collision_type = CollisionType::from(collision_type);
14    let (input, _padding) = be_u8(input)?;
15    let (input, velocity) = vec3_f32(input)?;
16    let (input, mass) = be_f32(input)?;
17    let (input, location) = vec3_f32(input)?;
18
19    let body = Collision::builder()
20        .with_issuing_entity_id(issuing_entity_id)
21        .with_colliding_entity_id(colliding_entity_id)
22        .with_event_id(event_id)
23        .with_collision_type(collision_type)
24        .with_velocity(velocity)
25        .with_mass(mass)
26        .with_location(location)
27        .build();
28
29    Ok((input, body.into_pdu_body()))
30}