pub struct ExpendableAppearance {
pub damage: AppearanceDamage,
pub is_smoke_emanating: bool,
pub parachute_status: Parachute,
pub flare_smoke_color: FlareSmokeColor,
pub is_flaming: bool,
pub launch_flash_present: bool,
pub flare_smoke_status: FlareSmokeStatus,
pub is_frozen: bool,
pub power_plant_on: bool,
pub state: AppearanceEntityOrObjectState,
pub spot_chaff_status: SpotChaffStatus,
pub masked_cloaked: bool,
}Expand description
UID 42
Fields§
§damage: AppearanceDamage§is_smoke_emanating: bool§parachute_status: Parachute§flare_smoke_color: FlareSmokeColor§is_flaming: bool§launch_flash_present: bool§flare_smoke_status: FlareSmokeStatus§is_frozen: bool§power_plant_on: bool§state: AppearanceEntityOrObjectState§spot_chaff_status: SpotChaffStatus§masked_cloaked: boolTrait Implementations§
Source§impl Clone for ExpendableAppearance
impl Clone for ExpendableAppearance
Source§fn clone(&self) -> ExpendableAppearance
fn clone(&self) -> ExpendableAppearance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ExpendableAppearance
impl Debug for ExpendableAppearance
Source§impl Default for ExpendableAppearance
impl Default for ExpendableAppearance
Source§fn default() -> ExpendableAppearance
fn default() -> ExpendableAppearance
Returns the “default value” for a type. Read more
Source§impl Display for ExpendableAppearance
impl Display for ExpendableAppearance
Source§impl From<ExpendableAppearance> for u32
impl From<ExpendableAppearance> for u32
Source§fn from(value: ExpendableAppearance) -> Self
fn from(value: ExpendableAppearance) -> Self
Converts to this type from the input type.
Source§impl From<u32> for ExpendableAppearance
impl From<u32> for ExpendableAppearance
Source§impl Hash for ExpendableAppearance
impl Hash for ExpendableAppearance
Source§impl PartialEq for ExpendableAppearance
impl PartialEq for ExpendableAppearance
impl Copy for ExpendableAppearance
impl Eq for ExpendableAppearance
impl StructuralPartialEq for ExpendableAppearance
Auto Trait Implementations§
impl Freeze for ExpendableAppearance
impl RefUnwindSafe for ExpendableAppearance
impl Send for ExpendableAppearance
impl Sync for ExpendableAppearance
impl Unpin for ExpendableAppearance
impl UnwindSafe for ExpendableAppearance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more