pub struct MunitionAppearance {
pub damage: AppearanceDamage,
pub is_smoke_vapor_emanating: bool,
pub is_engine_emitting_smoke: bool,
pub vapor_trail_size: AppearanceTrailingEffects,
pub is_flaming: bool,
pub launch_flash_present: bool,
pub is_frozen: bool,
pub power_plant_on: bool,
pub state: AppearanceEntityOrObjectState,
pub cover_shroud_status: CoverShroudStatus,
pub masked_cloaked: bool,
}Expand description
UID 36
Fields§
§damage: AppearanceDamage§is_smoke_vapor_emanating: bool§is_engine_emitting_smoke: bool§vapor_trail_size: AppearanceTrailingEffects§is_flaming: bool§launch_flash_present: bool§is_frozen: bool§power_plant_on: bool§state: AppearanceEntityOrObjectState§cover_shroud_status: CoverShroudStatus§masked_cloaked: boolTrait Implementations§
Source§impl Clone for MunitionAppearance
impl Clone for MunitionAppearance
Source§fn clone(&self) -> MunitionAppearance
fn clone(&self) -> MunitionAppearance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MunitionAppearance
impl Debug for MunitionAppearance
Source§impl Default for MunitionAppearance
impl Default for MunitionAppearance
Source§fn default() -> MunitionAppearance
fn default() -> MunitionAppearance
Returns the “default value” for a type. Read more
Source§impl Display for MunitionAppearance
impl Display for MunitionAppearance
Source§impl From<MunitionAppearance> for u32
impl From<MunitionAppearance> for u32
Source§fn from(value: MunitionAppearance) -> Self
fn from(value: MunitionAppearance) -> Self
Converts to this type from the input type.
Source§impl From<u32> for MunitionAppearance
impl From<u32> for MunitionAppearance
Source§impl Hash for MunitionAppearance
impl Hash for MunitionAppearance
Source§impl PartialEq for MunitionAppearance
impl PartialEq for MunitionAppearance
impl Copy for MunitionAppearance
impl Eq for MunitionAppearance
impl StructuralPartialEq for MunitionAppearance
Auto Trait Implementations§
impl Freeze for MunitionAppearance
impl RefUnwindSafe for MunitionAppearance
impl Send for MunitionAppearance
impl Sync for MunitionAppearance
impl Unpin for MunitionAppearance
impl UnwindSafe for MunitionAppearance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more