use nom::IResult;
use nom::number::complete::{be_f32, be_u8};
use crate::common::collision::model::Collision;
use crate::common::parser::{entity_id, event_id, vec3_f32};
use crate::{CollisionType, PduBody};
pub fn collision_body(input: &[u8]) -> IResult<&[u8], PduBody> {
let (input, issuing_entity_id) = entity_id(input)?;
let (input, colliding_entity_id) = entity_id(input)?;
let (input, event_id) = event_id(input)?;
let (input, collision_type) = be_u8(input)?;
let collision_type = CollisionType::from(collision_type);
let (input, _padding) = be_u8(input)?;
let (input, velocity) = vec3_f32(input)?;
let (input, mass) = be_f32(input)?;
let (input, location) = vec3_f32(input)?;
let body = Collision::new()
.with_issuing_entity_id(issuing_entity_id)
.with_colliding_entity_id(colliding_entity_id)
.with_event_id(event_id)
.with_collision_type(collision_type)
.with_velocity(velocity)
.with_mass(mass)
.with_location(location);
Ok((input, body.into_pdu_body()))
}