pub struct LandPlatformAppearance {Show 26 fields
pub paint_scheme: AppearancePaintScheme,
pub mobility_killed: bool,
pub fire_power_killed: bool,
pub damage: AppearanceDamage,
pub is_smoke_emanating: bool,
pub is_engine_emitting_smoke: bool,
pub trailing_dust_cloud: AppearanceTrailingEffects,
pub primary_hatch: AppearanceHatch,
pub head_lights_on: bool,
pub tail_lights_on: bool,
pub brake_lights_on: bool,
pub is_flaming: bool,
pub launcher_operational: AppearanceLauncherOperational,
pub camouflage_type: AppearanceCamouflageType,
pub concealed_position: AppearanceConcealedPosition,
pub is_frozen: bool,
pub power_plant_on: bool,
pub state: AppearanceEntityOrObjectState,
pub tent_extended: bool,
pub ramp_extended: bool,
pub blackout_lights_on: bool,
pub blackout_brake_lights_on: bool,
pub spot_search_light_1_on: bool,
pub interior_lights_forward_on: bool,
pub occupants_surrendered: bool,
pub masked_cloaked: bool,
}Expand description
UID 31
Fields§
§paint_scheme: AppearancePaintScheme§mobility_killed: bool§fire_power_killed: bool§damage: AppearanceDamage§is_smoke_emanating: bool§is_engine_emitting_smoke: bool§trailing_dust_cloud: AppearanceTrailingEffects§primary_hatch: AppearanceHatch§head_lights_on: bool§tail_lights_on: bool§brake_lights_on: bool§is_flaming: bool§launcher_operational: AppearanceLauncherOperational§camouflage_type: AppearanceCamouflageType§concealed_position: AppearanceConcealedPosition§is_frozen: bool§power_plant_on: bool§state: AppearanceEntityOrObjectState§tent_extended: bool§ramp_extended: bool§blackout_lights_on: bool§blackout_brake_lights_on: bool§spot_search_light_1_on: bool§interior_lights_forward_on: bool§occupants_surrendered: bool§masked_cloaked: boolTrait Implementations§
Source§impl Clone for LandPlatformAppearance
impl Clone for LandPlatformAppearance
Source§fn clone(&self) -> LandPlatformAppearance
fn clone(&self) -> LandPlatformAppearance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LandPlatformAppearance
impl Debug for LandPlatformAppearance
Source§impl Default for LandPlatformAppearance
impl Default for LandPlatformAppearance
Source§fn default() -> LandPlatformAppearance
fn default() -> LandPlatformAppearance
Returns the “default value” for a type. Read more
Source§impl Display for LandPlatformAppearance
impl Display for LandPlatformAppearance
Source§impl From<LandPlatformAppearance> for u32
impl From<LandPlatformAppearance> for u32
Source§fn from(value: LandPlatformAppearance) -> Self
fn from(value: LandPlatformAppearance) -> Self
Converts to this type from the input type.
Source§impl From<u32> for LandPlatformAppearance
impl From<u32> for LandPlatformAppearance
Source§impl Hash for LandPlatformAppearance
impl Hash for LandPlatformAppearance
Source§impl PartialEq for LandPlatformAppearance
impl PartialEq for LandPlatformAppearance
impl Copy for LandPlatformAppearance
impl Eq for LandPlatformAppearance
impl StructuralPartialEq for LandPlatformAppearance
Auto Trait Implementations§
impl Freeze for LandPlatformAppearance
impl RefUnwindSafe for LandPlatformAppearance
impl Send for LandPlatformAppearance
impl Sync for LandPlatformAppearance
impl Unpin for LandPlatformAppearance
impl UnwindSafe for LandPlatformAppearance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more