SceneData

Struct SceneData 

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pub struct SceneData {
    pub id: String,
    pub info: Info,
    pub scene_type: Option<String>,
    pub actions: Vec<Action>,
    pub commands: Vec<String>,
    pub triggers: Vec<Trigger>,
    pub undo_allowed_duration: u8,
    pub created_at: DateTime<Utc>,
    pub last_completed: Option<DateTime<Utc>>,
    pub last_triggered: Option<DateTime<Utc>>,
    pub last_undo: Option<DateTime<Utc>>,
}
Expand description

Specific data for a scene such as what actions it will do and what Triggers it has.

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§id: String§info: Info§scene_type: Option<String>§actions: Vec<Action>§commands: Vec<String>§triggers: Vec<Trigger>§undo_allowed_duration: u8§created_at: DateTime<Utc>§last_completed: Option<DateTime<Utc>>§last_triggered: Option<DateTime<Utc>>§last_undo: Option<DateTime<Utc>>

Trait Implementations§

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impl Debug for SceneData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SceneData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn from(t: T) -> T

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type Error = <U as TryFrom<T>>::Error

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