[−][src]Function directx_math::XMVector3TransformCoord
pub fn XMVector3TransformCoord(V: FXMVECTOR, M: FXMMATRIX) -> FXMVECTOR
Transforms a 3D vector by a given matrix, projecting the result back into w = 1
.
Parameters
V
3D vector.
M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector3TransformCoord
ignores the w
component of the input vector,
and uses a value of 1.0
instead. The w
component of the returned vector
will always be 1.0
.