Struct Node

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pub struct Node<S: Stage> { /* private fields */ }
Expand description

Every node wraps a Stage, which is a decorated function that has some number of inputs and some number of outputs.

TODO: Explain the caching functionality in detail

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impl<S: Stage> Node<S>

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pub fn new(stage: S, initial_state: S::State) -> Self

Trait Implementations§

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impl<S: Stage + Send + 'static> AnyNode for Node<S>
where S::State: Send,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Upcast to dyn Any to get its more-specific downcast capabilities
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fn as_any(&self) -> &dyn Any

Primarily used for internal checks
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fn as_any_mut(&mut self) -> &mut dyn Any

USed to get mutable access to state
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fn eval_strategy(&self) -> EvalStrategy

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fn reeval_rule(&self) -> ReevaluationRule

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fn replace_output( &mut self, key: &DataLabel, output: Arc<dyn Any + Send + Sync>, ) -> Result<Option<Arc<dyn Any + Send + Sync>>, InjectionError>

Set the outputs and return any existing outputs.
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fn eval( &mut self, ) -> Result<HashMap<DataLabel, Arc<dyn Any + Send + Sync>>, InjectionError>

Evaluates the node. Returns a map of prior outputs
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fn flow_data( &mut self, child: &mut Box<dyn AnyNode>, output: DataLabel, input: DataLabel, ) -> Result<(), InjectionError>

This a a core part of the plumbing of this crate - take the outputs of a parent node and use them to set the inputs of a child node.
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fn inputs_mut( &mut self, ) -> &mut HashMap<DataLabel, (Arc<dyn Any + Send + Sync>, ReevaluationRule)>

Used to support [Self::flow_data]
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fn outputs_mut(&mut self) -> &mut HashMap<DataLabel, Arc<dyn Any + Send + Sync>>

Used to support [Self::flow_data]
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fn set_input_changed(&mut self, val: bool)

Used to indicate that an input has been modified from a previous run.
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fn input_changed(&self) -> bool

See [Self::set_input_changed]
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fn input_reftype(&self, name: &DataLabel) -> Option<RefType>

Look of the reftype of a particular input
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fn input_names(&self) -> Cloned<Keys<'_, DataLabel, (TypeId, RefType)>>

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fn output_names(&self) -> Cloned<Keys<'_, DataLabel, TypeId>>

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fn stage_name(&self) -> &str

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impl<S: Debug + Stage> Debug for Node<S>
where S::State: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<S> Freeze for Node<S>
where S: Freeze, <S as Stage>::State: Freeze,

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impl<S> !RefUnwindSafe for Node<S>

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impl<S> Send for Node<S>
where S: Send, <S as Stage>::State: Send,

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impl<S> Sync for Node<S>
where S: Sync, <S as Stage>::State: Sync,

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impl<S> Unpin for Node<S>
where S: Unpin, <S as Stage>::State: Unpin,

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impl<S> !UnwindSafe for Node<S>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.