#[repr(C)]pub struct DSTORAGE_DESTINATION_TILES {
pub Resource: ManuallyDrop<Option<ID3D12Resource>>,
pub TiledRegionStartCoordinate: D3D12_TILED_RESOURCE_COORDINATE,
pub TileRegionSize: D3D12_TILE_REGION_SIZE,
}Fields§
§Resource: ManuallyDrop<Option<ID3D12Resource>>§TiledRegionStartCoordinate: D3D12_TILED_RESOURCE_COORDINATE§TileRegionSize: D3D12_TILE_REGION_SIZETrait Implementations§
source§impl Clone for DSTORAGE_DESTINATION_TILES
impl Clone for DSTORAGE_DESTINATION_TILES
source§impl Debug for DSTORAGE_DESTINATION_TILES
impl Debug for DSTORAGE_DESTINATION_TILES
source§impl Default for DSTORAGE_DESTINATION_TILES
impl Default for DSTORAGE_DESTINATION_TILES
source§impl PartialEq for DSTORAGE_DESTINATION_TILES
impl PartialEq for DSTORAGE_DESTINATION_TILES
impl Eq for DSTORAGE_DESTINATION_TILES
Auto Trait Implementations§
impl RefUnwindSafe for DSTORAGE_DESTINATION_TILES
impl Send for DSTORAGE_DESTINATION_TILES
impl Sync for DSTORAGE_DESTINATION_TILES
impl Unpin for DSTORAGE_DESTINATION_TILES
impl UnwindSafe for DSTORAGE_DESTINATION_TILES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more