#[repr(C)]pub struct DSTORAGE_DESTINATION_TEXTURE_REGION {
pub Resource: ManuallyDrop<Option<ID3D12Resource>>,
pub SubresourceIndex: u32,
pub Region: D3D12_BOX,
}Fields§
§Resource: ManuallyDrop<Option<ID3D12Resource>>§SubresourceIndex: u32§Region: D3D12_BOXTrait Implementations§
source§impl PartialEq for DSTORAGE_DESTINATION_TEXTURE_REGION
impl PartialEq for DSTORAGE_DESTINATION_TEXTURE_REGION
impl Eq for DSTORAGE_DESTINATION_TEXTURE_REGION
Auto Trait Implementations§
impl RefUnwindSafe for DSTORAGE_DESTINATION_TEXTURE_REGION
impl Send for DSTORAGE_DESTINATION_TEXTURE_REGION
impl Sync for DSTORAGE_DESTINATION_TEXTURE_REGION
impl Unpin for DSTORAGE_DESTINATION_TEXTURE_REGION
impl UnwindSafe for DSTORAGE_DESTINATION_TEXTURE_REGION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more