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use super::*;
#[derive(Debug)]
pub struct Sprite {
pub sprite_ref: SpriteRef,
pos: (i32, i32),
}
impl Sprite {
pub fn new_with_sprite(sprite_ref: SpriteRef) -> Self {
Sprite {
sprite_ref,
pos: (0, 0),
}
}
pub fn pos(&self) -> (i32, i32) {
self.pos
}
pub fn with_pos(mut self, x: i32, y: i32) -> Self {
self.pos = (x, y);
self
}
pub fn set_pos(&mut self, x: i32, y: i32) {
self.pos = (x, y);
}
}
impl Control for Sprite {
fn update(&mut self, _args: &ControlState, _res: &Resources) {
}
fn draw(&self, buffer: &mut Vec<u32>, buffer_width: usize, res: &Resources) {
let sprite = res.get_sprite(self.sprite_ref).unwrap();
let draw_size = sprite.size();
sprite.blit_rect(buffer, buffer_width, self.pos, (0, 0, draw_size.0, draw_size.1));
}
fn as_any(&self) -> &Any {
self
}
fn control_type(&self) -> ControlType {
ControlType::Sprite
}
fn as_any_mut(&mut self) -> &mut Any {
self
}
}