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mod button;
mod text;
pub use self::button::Button;
pub use self::text::Label;
use super::resources::Resources;
pub struct ControlState {
pub mouse_pos: (i32, i32),
pub mouse_down: bool
}
impl ControlState {
pub fn mouse_collision(&self, pos: (i32, i32), size: (i32, i32)) -> bool {
self.mouse_pos.0 >= pos.0 && self.mouse_pos.1 >= pos.1
&& self.mouse_pos.0 < pos.0 + size.0 as i32
&& self.mouse_pos.1 < pos.1 + (size.1 / 3) as i32
}
}
impl Default for ControlState {
fn default() -> Self {
ControlState {
mouse_pos: (0, 0),
mouse_down: false
}
}
}
pub trait Control {
fn update(&mut self, args: &ControlState, res: &Resources);
fn draw(&self, buffer: &mut Vec<u32>, buffer_size: (i32, i32), res: &Resources);
}