pub struct PlayerProps {
pub width: u32,
pub height: u32,
pub fps: f64,
pub duration_in_frames: u32,
pub controls: bool,
pub initial_frame: u32,
pub loop_playback: bool,
pub children: Element,
}Expand description
Props for the <Player> component.
Fields§
§width: u32Composition width.
height: u32Composition height.
fps: f64Frames per second.
duration_in_frames: u32Total frame count.
controls: boolShow playback controls below the canvas.
initial_frame: u32Initial frame to start at.
loop_playback: boolWhether the player should loop.
children: ElementThe composition content to render.
Implementations§
Source§impl PlayerProps
impl PlayerProps
Sourcepub fn builder() -> PlayerPropsBuilder<((), (), (), (), (), (), (), ())>
pub fn builder() -> PlayerPropsBuilder<((), (), (), (), (), (), (), ())>
Create a builder for building PlayerProps.
On the builder, call .width(...), .height(...), .fps(...), .duration_in_frames(...), .controls(...)(optional), .initial_frame(...)(optional), .loop_playback(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of PlayerProps.
Trait Implementations§
Source§impl Clone for PlayerProps
impl Clone for PlayerProps
Source§fn clone(&self) -> PlayerProps
fn clone(&self) -> PlayerProps
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PlayerProps
impl PartialEq for PlayerProps
Source§impl Properties for PlayerPropswhere
Self: Clone,
impl Properties for PlayerPropswhere
Self: Clone,
Source§type Builder = PlayerPropsBuilder<((), (), (), (), (), (), (), ())>
type Builder = PlayerPropsBuilder<((), (), (), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for PlayerProps
Auto Trait Implementations§
impl !Freeze for PlayerProps
impl !RefUnwindSafe for PlayerProps
impl !Send for PlayerProps
impl !Sync for PlayerProps
impl !UnwindSafe for PlayerProps
impl Unpin for PlayerProps
impl UnsafeUnpin for PlayerProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.