pub struct SceneViewProps {
pub scene: Scene,
pub width: u32,
pub height: u32,
pub frame: u32,
pub fps: f64,
pub playing: bool,
pub seek_revision: u64,
}Fields§
§scene: Scene§width: u32§height: u32§frame: u32§fps: f64§playing: bool§seek_revision: u64Implementations§
Source§impl SceneViewProps
impl SceneViewProps
Sourcepub fn builder() -> SceneViewPropsBuilder<((), (), (), (), (), (), ())>
pub fn builder() -> SceneViewPropsBuilder<((), (), (), (), (), (), ())>
Create a builder for building SceneViewProps.
On the builder, call .scene(...), .width(...), .height(...), .frame(...)(optional), .fps(...)(optional), .playing(...)(optional), .seek_revision(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of SceneViewProps.
Trait Implementations§
Source§impl Clone for SceneViewProps
impl Clone for SceneViewProps
Source§fn clone(&self) -> SceneViewProps
fn clone(&self) -> SceneViewProps
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for SceneViewProps
impl PartialEq for SceneViewProps
Source§impl Properties for SceneViewPropswhere
Self: Clone,
impl Properties for SceneViewPropswhere
Self: Clone,
Source§type Builder = SceneViewPropsBuilder<((), (), (), (), (), (), ())>
type Builder = SceneViewPropsBuilder<((), (), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for SceneViewProps
Auto Trait Implementations§
impl Freeze for SceneViewProps
impl RefUnwindSafe for SceneViewProps
impl Send for SceneViewProps
impl Sync for SceneViewProps
impl Unpin for SceneViewProps
impl UnsafeUnpin for SceneViewProps
impl UnwindSafe for SceneViewProps
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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T: ?Sized,
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impl<Ret> SpawnIfAsync<(), Ret> for Ret
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O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
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Convert from a type to another type.
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fn super_into(self) -> O
Convert from a type to another type.