pub struct ControlsProps {
pub frame: u32,
pub duration: u32,
pub playing: bool,
pub on_play_pause: EventHandler<MouseEvent>,
pub on_seek: EventHandler<u32>,
}Expand description
Props for the <Controls> bar.
Fields§
§frame: u32Current frame number.
duration: u32Total frames.
playing: boolWhether the player is currently playing.
on_play_pause: EventHandler<MouseEvent>Called when play/pause is clicked.
on_seek: EventHandler<u32>Called when the scrubber is moved, with the new frame number.
Implementations§
Source§impl ControlsProps
impl ControlsProps
Sourcepub fn builder() -> ControlsPropsBuilder<((), (), (), (), ())>
pub fn builder() -> ControlsPropsBuilder<((), (), (), (), ())>
Create a builder for building ControlsProps.
On the builder, call .frame(...), .duration(...), .playing(...), .on_play_pause(...), .on_seek(...) to set the values of the fields.
Finally, call .build() to create the instance of ControlsProps.
Trait Implementations§
Source§impl Clone for ControlsProps
impl Clone for ControlsProps
Source§fn clone(&self) -> ControlsProps
fn clone(&self) -> ControlsProps
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for ControlsProps
impl PartialEq for ControlsProps
Source§impl Properties for ControlsPropswhere
Self: Clone,
impl Properties for ControlsPropswhere
Self: Clone,
Source§type Builder = ControlsPropsBuilder<((), (), (), (), ())>
type Builder = ControlsPropsBuilder<((), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for ControlsProps
Auto Trait Implementations§
impl !RefUnwindSafe for ControlsProps
impl !Send for ControlsProps
impl !Sync for ControlsProps
impl !UnwindSafe for ControlsProps
impl Freeze for ControlsProps
impl Unpin for ControlsProps
impl UnsafeUnpin for ControlsProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T> Pointable for T
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T: ?Sized,
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
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O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
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Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.