pub struct SceneSequence<E> {
pub from: u32,
pub duration_in_frames: Option<u32>,
pub hidden: bool,
pub child: E,
}Expand description
Native equivalent of Dioxuscut’s <Sequence> timeline boundary.
Fields§
§from: u32§duration_in_frames: Option<u32>§child: EImplementations§
Source§impl<E> SceneSequence<E>
impl<E> SceneSequence<E>
Trait Implementations§
Source§impl<E: SceneEmitter> SceneEmitter for SceneSequence<E>
impl<E: SceneEmitter> SceneEmitter for SceneSequence<E>
fn emit( &self, context: SceneFrameContext, props: &Value, scene: &mut Scene, ) -> Result<(), CompositionError>
Auto Trait Implementations§
impl<E> Freeze for SceneSequence<E>where
E: Freeze,
impl<E> RefUnwindSafe for SceneSequence<E>where
E: RefUnwindSafe,
impl<E> Send for SceneSequence<E>where
E: Send,
impl<E> Sync for SceneSequence<E>where
E: Sync,
impl<E> Unpin for SceneSequence<E>where
E: Unpin,
impl<E> UnsafeUnpin for SceneSequence<E>where
E: UnsafeUnpin,
impl<E> UnwindSafe for SceneSequence<E>where
E: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more