pub struct ShaderConfig {
pub vertex_shader: Option<String>,
pub fragment_shader: Option<String>,
pub uniforms: HashMap<String, f32>,
pub animated: bool,
}Expand description
Custom shader configuration
Fields§
§vertex_shader: Option<String>Vertex shader GLSL code (optional - uses default if not provided)
fragment_shader: Option<String>Fragment shader GLSL code (optional - uses default if not provided)
uniforms: HashMap<String, f32>Uniform values to pass to shaders (float values)
animated: boolTime-based animation (automatically sets u_time uniform)
Trait Implementations§
Source§impl Clone for ShaderConfig
impl Clone for ShaderConfig
Source§fn clone(&self) -> ShaderConfig
fn clone(&self) -> ShaderConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderConfig
impl Debug for ShaderConfig
Source§impl Default for ShaderConfig
impl Default for ShaderConfig
Source§fn default() -> ShaderConfig
fn default() -> ShaderConfig
Returns the “default value” for a type. Read more
Source§impl PartialEq for ShaderConfig
impl PartialEq for ShaderConfig
impl StructuralPartialEq for ShaderConfig
Auto Trait Implementations§
impl Freeze for ShaderConfig
impl RefUnwindSafe for ShaderConfig
impl Send for ShaderConfig
impl Sync for ShaderConfig
impl Unpin for ShaderConfig
impl UnsafeUnpin for ShaderConfig
impl UnwindSafe for ShaderConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.