pub struct TreeNode {
pub path: PathBuf,
pub is_dir: bool,
pub is_expanded: bool,
pub is_loaded: bool,
pub is_selected: bool,
pub children: Vec<TreeNode>,
pub error: Option<ScanIssue>,
}Expand description
One directory entry in the tree.
Fields§
§path: PathBufAbsolute path.
is_dir: booltrue for directories.
is_expanded: booltrue if the node’s children are drawn on screen.
is_loaded: booltrue once a scan has populated (or errored) this node.
is_selected: boolDerived view hint: true iff this path is in the tree’s
crate::DirectoryTree::selected_paths set.
Re-synced after every selection mutation; never authoritative — paths remain selected while their node is unloaded, filtered out, or temporarily absent.
children: Vec<TreeNode>Filtered children; empty until loaded.
error: Option<ScanIssue>Set when the scan for this directory failed.
Implementations§
Trait Implementations§
impl StructuralPartialEq for TreeNode
Auto Trait Implementations§
impl Freeze for TreeNode
impl RefUnwindSafe for TreeNode
impl Send for TreeNode
impl Sync for TreeNode
impl Unpin for TreeNode
impl UnsafeUnpin for TreeNode
impl UnwindSafe for TreeNode
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