AnimationState

Enum AnimationState 

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pub enum AnimationState<T: Animatable> {
    Idle,
    Running {
        mode: AnimationMode,
        config_handle: ConfigHandle,
    },
    Sequence {
        sequence: Arc<AnimationSequence<T>>,
        config_handle: ConfigHandle,
    },
    Keyframes {
        animation: Arc<KeyframeAnimation<T>>,
        config_handle: ConfigHandle,
    },
}
Expand description

Animation state enum that represents the current mode of animation This replaces complex branching logic with efficient state dispatch

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Idle

Animation is not running

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Running

Single animation is running with specified mode

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§config_handle: ConfigHandle
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Sequence

Animation sequence is active

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§sequence: Arc<AnimationSequence<T>>
§config_handle: ConfigHandle
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Keyframes

Keyframe animation is active

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§animation: Arc<KeyframeAnimation<T>>
§config_handle: ConfigHandle

Implementations§

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impl<T: Animatable + Send + 'static> AnimationState<T>

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pub fn new_idle() -> Self

Creates a new idle state

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pub fn new_running(mode: AnimationMode, config_handle: ConfigHandle) -> Self

Creates a new running state with the specified mode

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pub fn new_sequence( sequence: Arc<AnimationSequence<T>>, config_handle: ConfigHandle, ) -> Self

Creates a new sequence state

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pub fn new_keyframes( animation: Arc<KeyframeAnimation<T>>, config_handle: ConfigHandle, ) -> Self

Creates a new keyframes state

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pub fn is_active(&self) -> bool

Checks if the animation state is active (not idle)

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pub fn config_handle(&self) -> Option<&ConfigHandle>

Gets the current config handle if available

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pub fn update(&mut self, dt: f32, motion: &mut Motion<T>) -> bool

Main update dispatch method - replaces complex branching with efficient match Returns true if animation should continue, false if completed

Trait Implementations§

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impl<T: Clone + Animatable> Clone for AnimationState<T>

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fn clone(&self) -> AnimationState<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Animatable> Default for AnimationState<T>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Freeze for AnimationState<T>

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impl<T> RefUnwindSafe for AnimationState<T>
where T: RefUnwindSafe,

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impl<T> Send for AnimationState<T>
where T: Sync + Send,

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impl<T> Sync for AnimationState<T>
where T: Sync + Send,

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impl<T> Unpin for AnimationState<T>

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impl<T> UnwindSafe for AnimationState<T>
where T: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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