pub struct UseMotion { /* private fields */ }Expand description
Represents an active motion animation
Implementations§
Source§impl UseMotion
impl UseMotion
pub fn reset(&mut self)
pub fn reverse(&mut self)
Sourcepub fn state(&self) -> AnimationState
pub fn state(&self) -> AnimationState
Get the current animation state
Sourcepub fn is_running(&self) -> bool
pub fn is_running(&self) -> bool
Check if the animation is currently running
pub fn loop_animation(&mut self)
pub fn stop_loop(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UseMotion
impl !RefUnwindSafe for UseMotion
impl !Send for UseMotion
impl !Sync for UseMotion
impl Unpin for UseMotion
impl !UnwindSafe for UseMotion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
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Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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