pub struct Motion {
pub initial: f32,
pub target: f32,
pub duration: Duration,
pub delay: Duration,
pub mode: AnimationMode,
pub on_complete: Option<fn()>,
}Expand description
Configuration for a motion animation
Fields§
§initial: f32§target: f32§duration: Duration§delay: Duration§mode: AnimationMode§on_complete: Option<fn()>Implementations§
Source§impl Motion
impl Motion
pub fn duration(self, duration: Duration) -> Self
pub fn spring(self, config: Spring) -> Self
pub fn mode(self, mode: AnimationMode) -> Self
pub fn update_spring( current: f32, target: f32, velocity: &mut f32, spring: &Spring, dt: f32, ) -> f32
Sourcepub fn easing(self, easing: fn(_: f32, _: f32, _: f32, _: f32) -> f32) -> Self
pub fn easing(self, easing: fn(_: f32, _: f32, _: f32, _: f32) -> f32) -> Self
Set a custom easing function
Sourcepub fn on_complete(self, f: fn()) -> Self
pub fn on_complete(self, f: fn()) -> Self
Set a callback function to be called when animation completes
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Motion
impl RefUnwindSafe for Motion
impl Send for Motion
impl Sync for Motion
impl Unpin for Motion
impl UnwindSafe for Motion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<T> InitializeFromFunction<T> for T
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Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
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fn instrument(self, span: Span) -> Instrumented<Self>
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