pub struct GameControllerSharp;Trait Implementations§
Source§impl Clone for GameControllerSharp
impl Clone for GameControllerSharp
Source§fn clone(&self) -> GameControllerSharp
fn clone(&self) -> GameControllerSharp
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GameControllerSharp
Source§impl Default for GameControllerSharp
impl Default for GameControllerSharp
Source§fn default() -> GameControllerSharp
fn default() -> GameControllerSharp
Returns the “default value” for a type. Read more
impl Eq for GameControllerSharp
Source§impl IconShape for GameControllerSharp
impl IconShape for GameControllerSharp
Source§fn child_elements(&self) -> Element
fn child_elements(&self) -> Element
Returns the SVG child elements (paths, circles, etc.) that define the icon shape. Read more
Source§const STROKE_WIDTH: Option<&'static str> = None
const STROKE_WIDTH: Option<&'static str> = None
Default stroke width of the SVG element (e.g., “2”).
Source§const STROKE_LINE_CAP: Option<&'static str> = None
const STROKE_LINE_CAP: Option<&'static str> = None
Default stroke line cap style (e.g., “round”, “butt”, “square”).
Source§const STROKE_LINE_JOIN: Option<&'static str> = None
const STROKE_LINE_JOIN: Option<&'static str> = None
Default stroke line join style (e.g., “round”, “miter”, “bevel”).
Source§impl PartialEq for GameControllerSharp
impl PartialEq for GameControllerSharp
Source§fn eq(&self, other: &GameControllerSharp) -> bool
fn eq(&self, other: &GameControllerSharp) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GameControllerSharp
Auto Trait Implementations§
impl Freeze for GameControllerSharp
impl RefUnwindSafe for GameControllerSharp
impl Send for GameControllerSharp
impl Sync for GameControllerSharp
impl Unpin for GameControllerSharp
impl UnsafeUnpin for GameControllerSharp
impl UnwindSafe for GameControllerSharp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.