Trait dioxus_html::SvgAttributes
source · [−]pub trait SvgAttributes {
Show 250 methods
fn prevent_default<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn accent_height<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn accumulate<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn additive<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn alignment_baseline<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn alphabetic<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn amplitude<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn arabic_form<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn ascent<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn attributeName<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn attributeType<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn azimuth<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn baseFrequency<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn baseline_shift<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn baseProfile<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn bbox<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn begin<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn bias<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn by<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn calcMode<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn cap_height<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn class<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn clip<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn clipPathUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn clip_path<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn clip_rule<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_interpolation<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_interpolation_filters<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_profile<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_rendering<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn contentScriptType<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn contentStyleType<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn crossorigin<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn cursor<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn cx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn cy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn d<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn decelerate<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn descent<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn diffuseConstant<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn direction<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn display<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn divisor<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn dominant_baseline<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn dur<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn dx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn dy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn edgeMode<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn elevation<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn enable_background<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn end<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn exponent<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn fill<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fill_opacity<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn fill_rule<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn filter<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn filterRes<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn filterUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn flood_color<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn flood_opacity<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_family<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_size<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_size_adjust<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_stretch<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_style<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_variant<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_weight<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn format<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn from<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fr<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn g1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn g2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn glyph_name<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn glyph_orientation_horizontal<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn glyph_orientation_vertical<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn glyphRef<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn gradientTransform<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn gradientUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn hanging<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn height<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn href<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn hreflang<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn horiz_adv_x<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn horiz_origin_x<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn id<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn ideographic<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn image_rendering<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn _in<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn in2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn intercept<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn k<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k3<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k4<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn kernelMatrix<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn kernelUnitLength<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn kerning<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn keyPoints<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn keySplines<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn keyTimes<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn lang<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn lengthAdjust<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn letter_spacing<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn lighting_color<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn limitingConeAngle<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn local<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn marker_end<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn marker_mid<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn marker_start<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn markerHeight<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn markerUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn markerWidth<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn mask<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn maskContentUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn maskUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn mathematical<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn max<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn media<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn method<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn min<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn mode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn name<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn numOctaves<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn offset<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn opacity<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn operator<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn order<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn orient<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn orientation<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn origin<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn overflow<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn overline_position<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn overline_thickness<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn panose_1<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn paint_order<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn path<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn pathLength<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn patternContentUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn patternTransform<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn patternUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn ping<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn pointer_events<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn points<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn pointsAtX<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn pointsAtY<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn pointsAtZ<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn preserveAlpha<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn preserveAspectRatio<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn primitiveUnits<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn r<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn radius<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn referrerPolicy<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn refX<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn refY<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rel<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rendering_intent<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn repeatCount<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn repeatDur<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn requiredExtensions<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn requiredFeatures<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn restart<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn result<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn role<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rotate<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn rx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn ry<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn scale<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn seed<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn shape_rendering<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn slope<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn spacing<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn specularConstant<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn specularExponent<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn speed<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn spreadMethod<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn startOffset<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stdDeviation<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stemh<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stemv<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stitchTiles<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stop_color<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stop_opacity<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn strikethrough_position<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn strikethrough_thickness<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn string<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_dasharray<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_dashoffset<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_linecap<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_linejoin<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_miterlimit<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_opacity<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_width<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn style<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn surfaceScale<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn systemLanguage<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn tabindex<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn tableValues<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn target<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn targetX<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn targetY<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn text_anchor<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn text_decoration<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn text_rendering<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn textLength<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn to<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn transform<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn transform_origin<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn type<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn u1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn u2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn underline_position<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn underline_thickness<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn unicode<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn unicode_bidi<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn unicode_range<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn units_per_em<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_alphabetic<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_hanging<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_ideographic<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_mathematical<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn values<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn vector_effect<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn version<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn vert_adv_y<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn vert_origin_x<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn vert_origin_y<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn view_box<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn view_target<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn visibility<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn width<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn widths<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn word_spacing<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn writing_mode<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn x<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn x_height<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn x1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn x2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn xmlns<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn x_channel_selector<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn y<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn y1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn y2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn y_channel_selector<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn z<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn zoomAndPan<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
}
Provided Methods
fn prevent_default<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a>
fn prevent_default<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a>
Prevent the default action for this element.
For more information, see the MDN docs: https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault