pub struct SkeletonItemProps {
pub variant: String,
pub class: Option<String>,
pub style: Option<String>,
}Expand description
SkeletonItem props
Fields§
§variant: StringItem variant (text, circle, rect, etc.)
class: Option<String>Additional CSS classes
style: Option<String>Inline styles
Implementations§
Source§impl SkeletonItemProps
impl SkeletonItemProps
Sourcepub fn builder() -> SkeletonItemPropsBuilder<((), (), ())>
pub fn builder() -> SkeletonItemPropsBuilder<((), (), ())>
Create a builder for building SkeletonItemProps.
On the builder, call .variant(...)(optional), .class(...)(optional), .style(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of SkeletonItemProps.
Trait Implementations§
Source§impl Clone for SkeletonItemProps
impl Clone for SkeletonItemProps
Source§fn clone(&self) -> SkeletonItemProps
fn clone(&self) -> SkeletonItemProps
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for SkeletonItemProps
impl PartialEq for SkeletonItemProps
Source§fn eq(&self, other: &SkeletonItemProps) -> bool
fn eq(&self, other: &SkeletonItemProps) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Properties for SkeletonItemPropswhere
Self: Clone,
impl Properties for SkeletonItemPropswhere
Self: Clone,
Source§type Builder = SkeletonItemPropsBuilder<((), (), ())>
type Builder = SkeletonItemPropsBuilder<((), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for SkeletonItemProps
Auto Trait Implementations§
impl Freeze for SkeletonItemProps
impl RefUnwindSafe for SkeletonItemProps
impl Send for SkeletonItemProps
impl Sync for SkeletonItemProps
impl Unpin for SkeletonItemProps
impl UnsafeUnpin for SkeletonItemProps
impl UnwindSafe for SkeletonItemProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.