#[non_exhaustive]pub enum DndEvent<T> {
Started(DragSnapshot<T>),
Moved(DragSnapshot<T>),
TargetChanged {
drag: DragSnapshot<T>,
previous: Option<ZoneId>,
current: Option<ZoneId>,
},
Dropped(DropReceipt<T>),
Cancelled {
drag: DragSnapshot<T>,
reason: CancelReason,
},
}Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Trait Implementations§
impl<T: PartialEq> StructuralPartialEq for DndEvent<T>
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impl<T> Freeze for DndEvent<T>
impl<T> RefUnwindSafe for DndEvent<T>
impl<T> Send for DndEvent<T>
impl<T> Sync for DndEvent<T>
impl<T> Unpin for DndEvent<T>
impl<T> UnsafeUnpin for DndEvent<T>
impl<T> UnwindSafe for DndEvent<T>
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