pub struct CanvasDropZoneProps<T: Clone + PartialEq + 'static> {
pub id: Option<ZoneId>,
pub snap: Option<SnapGrid>,
pub bounds: Option<Bounds>,
pub keyboard: CanvasKeyboardPlacement,
pub label: Option<String>,
pub on_drop: EventHandler<CanvasDrop<T>>,
pub attributes: Vec<Attribute>,
pub children: Element,
}Expand description
Properties for the CanvasDropZone component.
Fields§
§id: Option<ZoneId>Stable identity; auto-generated if omitted.
snap: Option<SnapGrid>Snap the corrected position to a grid.
bounds: Option<Bounds>Clamp the corrected top-left position into these bounds.
keyboard: CanvasKeyboardPlacementPlacement policy for keyboard-driven canvas drops.
label: Option<String>Announced to screen readers when a keyboard drag targets the canvas.
on_drop: EventHandler<CanvasDrop<T>>§attributes: Vec<Attribute>§children: ElementImplementations§
Source§impl<T: Clone + PartialEq + 'static> CanvasDropZoneProps<T>
impl<T: Clone + PartialEq + 'static> CanvasDropZoneProps<T>
Sourcepub fn builder() -> CanvasDropZonePropsBuilder<((), (), (), (), (), (), (), ()), T>
pub fn builder() -> CanvasDropZonePropsBuilder<((), (), (), (), (), (), (), ()), T>
Create a builder for building CanvasDropZoneProps.
On the builder, call .id(...)(optional), .snap(...)(optional), .bounds(...)(optional), .keyboard(...)(optional), .label(...)(optional), .on_drop(...), .attributes(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of CanvasDropZoneProps.
Trait Implementations§
Source§impl<T: Clone + PartialEq + 'static> Properties for CanvasDropZoneProps<T>where
Self: Clone,
impl<T: Clone + PartialEq + 'static> Properties for CanvasDropZoneProps<T>where
Self: Clone,
Source§type Builder = CanvasDropZonePropsBuilder<((), (), (), (), (), (), (), ()), T>
type Builder = CanvasDropZonePropsBuilder<((), (), (), (), (), (), (), ()), T>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl<T> !Freeze for CanvasDropZoneProps<T>
impl<T> !RefUnwindSafe for CanvasDropZoneProps<T>
impl<T> !Send for CanvasDropZoneProps<T>
impl<T> !Sync for CanvasDropZoneProps<T>
impl<T> !UnwindSafe for CanvasDropZoneProps<T>
impl<T> Unpin for CanvasDropZoneProps<T>
impl<T> UnsafeUnpin for CanvasDropZoneProps<T>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
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impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
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impl<Ret> SpawnIfAsync<(), Ret> for Ret
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