pub struct TreeNodeTargetProps<T: Clone + PartialEq + 'static> {
pub node: NodeId,
pub row_height: f64,
pub accepts: Option<Callback<(T, DropIntent), bool>>,
pub on_drop: EventHandler<TreeDropEvent<T>>,
pub label: Option<String>,
pub attributes: Vec<Attribute>,
pub children: Element,
}Expand description
Properties for the TreeNodeTarget component.
Fields§
§node: NodeIdThe node this row represents.
row_height: f64Height of the row in pixels, used for the before/into/after bands.
Keep this close to the actual rendered row height: keyboard drops resolve
their intent from the measured row center against this value, so a large
mismatch (e.g. wrapped/custom content taller than the default) can bias a
keyboard drop toward After/Before instead of Into.
accepts: Option<Callback<(T, DropIntent), bool>>Reject drops (typically: cycle prevention). Receives (payload, intent).
on_drop: EventHandler<TreeDropEvent<T>>§label: Option<String>Announced to screen readers during keyboard navigation.
attributes: Vec<Attribute>§children: ElementImplementations§
Source§impl<T: Clone + PartialEq + 'static> TreeNodeTargetProps<T>
impl<T: Clone + PartialEq + 'static> TreeNodeTargetProps<T>
Sourcepub fn builder() -> TreeNodeTargetPropsBuilder<((), (), (), (), (), (), ()), T>
pub fn builder() -> TreeNodeTargetPropsBuilder<((), (), (), (), (), (), ()), T>
Create a builder for building TreeNodeTargetProps.
On the builder, call .node(...), .row_height(...)(optional), .accepts(...)(optional), .on_drop(...), .label(...)(optional), .attributes(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of TreeNodeTargetProps.
Trait Implementations§
Source§impl<T: Clone + PartialEq + 'static> Properties for TreeNodeTargetProps<T>where
Self: Clone,
impl<T: Clone + PartialEq + 'static> Properties for TreeNodeTargetProps<T>where
Self: Clone,
Source§type Builder = TreeNodeTargetPropsBuilder<((), (), (), (), (), (), ()), T>
type Builder = TreeNodeTargetPropsBuilder<((), (), (), (), (), (), ()), T>
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Auto Trait Implementations§
impl<T> !Freeze for TreeNodeTargetProps<T>
impl<T> !RefUnwindSafe for TreeNodeTargetProps<T>
impl<T> !Send for TreeNodeTargetProps<T>
impl<T> !Sync for TreeNodeTargetProps<T>
impl<T> !UnwindSafe for TreeNodeTargetProps<T>
impl<T> Unpin for TreeNodeTargetProps<T>
impl<T> UnsafeUnpin for TreeNodeTargetProps<T>where
Option<Callback<(T, DropIntent), bool>>: UnsafeUnpin,
Callback<TreeDropEvent<T>>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more