pub struct FileDropZoneProps {
pub filter: Option<FileFilter>,
pub on_files: EventHandler<FileDrop>,
pub on_rejected: Option<EventHandler<Vec<(FileData, FileRejection)>>>,
pub on_hover: Option<EventHandler<bool>>,
pub multiple: bool,
pub disabled: bool,
pub label: String,
pub attributes: Vec<Attribute>,
pub children: Element,
}Expand description
Properties for the FileDropZone component.
Fields§
§filter: Option<FileFilter>Acceptance rules; everything is accepted when omitted.
on_files: EventHandler<FileDrop>Fired with accepted dropped or selected files (if at least one passed).
on_rejected: Option<EventHandler<Vec<(FileData, FileRejection)>>>Fired with rejected dropped or selected files, if any.
on_hover: Option<EventHandler<bool>>Fired with true when a drag hovers the zone, false when it leaves.
multiple: boolAllow selecting more than one file in the native picker.
disabled: boolDisable picker activation and native file input.
label: StringAccessible name for the keyboard-focusable drop zone.
attributes: Vec<Attribute>§children: ElementImplementations§
Source§impl FileDropZoneProps
impl FileDropZoneProps
Sourcepub fn builder() -> FileDropZonePropsBuilder<((), (), (), (), (), (), (), (), ())>
pub fn builder() -> FileDropZonePropsBuilder<((), (), (), (), (), (), (), (), ())>
Create a builder for building FileDropZoneProps.
On the builder, call .filter(...)(optional), .on_files(...), .on_rejected(...)(optional), .on_hover(...)(optional), .multiple(...)(optional), .disabled(...)(optional), .label(...)(optional), .attributes(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of FileDropZoneProps.
Trait Implementations§
Source§impl Clone for FileDropZoneProps
impl Clone for FileDropZoneProps
Source§impl PartialEq for FileDropZoneProps
impl PartialEq for FileDropZoneProps
Source§impl Properties for FileDropZonePropswhere
Self: Clone,
impl Properties for FileDropZonePropswhere
Self: Clone,
Source§type Builder = FileDropZonePropsBuilder<((), (), (), (), (), (), (), (), ())>
type Builder = FileDropZonePropsBuilder<((), (), (), (), (), (), (), (), ())>
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Auto Trait Implementations§
impl !Freeze for FileDropZoneProps
impl !RefUnwindSafe for FileDropZoneProps
impl !Send for FileDropZoneProps
impl !Sync for FileDropZoneProps
impl !UnwindSafe for FileDropZoneProps
impl Unpin for FileDropZoneProps
impl UnsafeUnpin for FileDropZoneProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more