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DragState

Struct DragState 

Source
pub struct DragState<T: 'static> {
    pub payload: Option<T>,
    pub source: Option<ZoneId>,
    pub over: Option<ZoneId>,
    pub pointer: Point,
    pub grab: Point,
    pub effect: DropEffect,
    pub mode: DragMode,
    pub pointer_kind: PointerKind,
    pub source_rect: Option<Rect>,
    pub refocus: Option<T>,
    pub settle: Option<Rect>,
}
Expand description

A snapshot of an in-flight drag.

Deriving Store generates per-field lenses, which DndContext’s accessors use for granular subscriptions.

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§payload: Option<T>

The payload currently being dragged, if any.

§source: Option<ZoneId>

Zone the drag started from.

§over: Option<ZoneId>

Zone the pointer is currently over.

§pointer: Point

Last known pointer position (client coordinates).

§grab: Point

Where inside the dragged element the user grabbed it.

§effect: DropEffect

Effect requested by the draggable.

§mode: DragMode

How this drag is being driven (pointer vs keyboard).

§pointer_kind: PointerKind

Which pointer device drives a pointer drag (mouse/touch/pen). Meaningful only while mode is DragMode::Pointer; host-side glue reads it to bridge exactly the input layers the device needs (see PointerKind). Draggable records it at pickup; custom sources that never do get the safe Mouse default.

§source_rect: Option<Rect>

Client rect of the dragged element, measured at pickup. Feeds size-matched ghosts (DragOverlay { match_source: true }); None until the async measurement lands or when a custom source never set it.

§refocus: Option<T>

Payload of a just-completed keyboard drop, awaiting focus restoration: the drop re-mounts the moved item at its landing place and the browser dumps focus on <body> when the source element unmounts, so the matching Draggable claims this on mount and focuses itself - keyboard users keep their place. Cleared by the claim or by the next drag starting.

§settle: Option<Rect>

Destination rect of a just-completed drop whose overlay is still gliding home (the drop-settle animation). While set, dragging() is false but payload stays readable so the ghost keeps its content.

Trait Implementations§

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impl<T: Clone + 'static> Clone for DragState<T>

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fn clone(&self) -> DragState<T>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug + 'static> Debug for DragState<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> Default for DragState<T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T: PartialEq + 'static> PartialEq for DragState<T>

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fn eq(&self, other: &DragState<T>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<T: PartialEq + 'static> StructuralPartialEq for DragState<T>

Auto Trait Implementations§

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impl<T> Freeze for DragState<T>
where Option<T>: Freeze,

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impl<T> RefUnwindSafe for DragState<T>

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impl<T> Send for DragState<T>
where Option<T>: Send,

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impl<T> Sync for DragState<T>
where Option<T>: Sync,

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impl<T> Unpin for DragState<T>
where Option<T>: Unpin,

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impl<T> UnsafeUnpin for DragState<T>
where Option<T>: UnsafeUnpin,

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impl<T> UnwindSafe for DragState<T>
where Option<T>: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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