pub struct DropZoneProps<T: Clone + PartialEq + 'static> {
pub id: Option<ZoneId>,
pub label: Option<String>,
pub accepts: Option<Callback<T, bool>>,
pub on_drop: EventHandler<DropOutcome<T>>,
pub attributes: Vec<Attribute>,
pub children: Element,
}Expand description
Properties for the DropZone component.
Fields§
§id: Option<ZoneId>Stable identity for this zone. Auto-generated if omitted.
label: Option<String>Human label for screen-reader announcements (“Over {label}”).
accepts: Option<Callback<T, bool>>Return false to reject a payload (zone won’t highlight or accept it).
on_drop: EventHandler<DropOutcome<T>>Fired on a successful drop.
attributes: Vec<Attribute>§children: ElementImplementations§
Source§impl<T: Clone + PartialEq + 'static> DropZoneProps<T>
impl<T: Clone + PartialEq + 'static> DropZoneProps<T>
Sourcepub fn builder() -> DropZonePropsBuilder<((), (), (), (), (), ()), T>
pub fn builder() -> DropZonePropsBuilder<((), (), (), (), (), ()), T>
Create a builder for building DropZoneProps.
On the builder, call .id(...)(optional), .label(...)(optional), .accepts(...)(optional), .on_drop(...), .attributes(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of DropZoneProps.
Trait Implementations§
Source§impl<T: Clone + PartialEq + 'static> Properties for DropZoneProps<T>where
Self: Clone,
impl<T: Clone + PartialEq + 'static> Properties for DropZoneProps<T>where
Self: Clone,
Source§type Builder = DropZonePropsBuilder<((), (), (), (), (), ()), T>
type Builder = DropZonePropsBuilder<((), (), (), (), (), ()), T>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl<T> !Freeze for DropZoneProps<T>
impl<T> !RefUnwindSafe for DropZoneProps<T>
impl<T> !Send for DropZoneProps<T>
impl<T> !Sync for DropZoneProps<T>
impl<T> !UnwindSafe for DropZoneProps<T>
impl<T> Unpin for DropZoneProps<T>
impl<T> UnsafeUnpin for DropZoneProps<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.