#[non_exhaustive]pub struct BoardItemProps<T: Clone + PartialEq + 'static> {
pub item: T,
pub column: ContainerId,
pub index: usize,
pub label: Option<String>,
pub attributes: Vec<Attribute>,
pub children: Element,
}Expand description
Properties for the BoardItem component.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.item: T§column: ContainerIdColumn this item currently lives in.
index: usizeIndex within the column.
label: Option<String>Label for screen-reader announcements.
attributes: Vec<Attribute>§children: ElementImplementations§
Source§impl<T: Clone + PartialEq + 'static> BoardItemProps<T>
impl<T: Clone + PartialEq + 'static> BoardItemProps<T>
Sourcepub fn builder() -> BoardItemPropsBuilder<((), (), (), (), (), ()), T>
pub fn builder() -> BoardItemPropsBuilder<((), (), (), (), (), ()), T>
Create a builder for building BoardItemProps.
On the builder, call .item(...), .column(...), .index(...), .label(...)(optional), .attributes(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of BoardItemProps.
Trait Implementations§
Source§impl<T: Clone + PartialEq + 'static> Properties for BoardItemProps<T>where
Self: Clone,
impl<T: Clone + PartialEq + 'static> Properties for BoardItemProps<T>where
Self: Clone,
Source§type Builder = BoardItemPropsBuilder<((), (), (), (), (), ()), T>
type Builder = BoardItemPropsBuilder<((), (), (), (), (), ()), T>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl<T> !Freeze for BoardItemProps<T>
impl<T> !RefUnwindSafe for BoardItemProps<T>
impl<T> !Send for BoardItemProps<T>
impl<T> !Sync for BoardItemProps<T>
impl<T> !UnwindSafe for BoardItemProps<T>
impl<T> Unpin for BoardItemProps<T>where
T: Unpin,
impl<T> UnsafeUnpin for BoardItemProps<T>where
T: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.