pub struct ComponentBuilder<RenderFn, Builder, Props, Marker> { /* private fields */ }Expand description
A props builder that remembers the component function it came from.
Implementations§
Source§impl<RenderFn, Marker> ComponentBuilder<RenderFn, EmptyBuilder, (), Marker>
impl<RenderFn, Marker> ComponentBuilder<RenderFn, EmptyBuilder, (), Marker>
Sourcepub fn build(self) -> ComponentBuilderOutput<RenderFn, (), Marker>
pub fn build(self) -> ComponentBuilderOutput<RenderFn, (), Marker>
Build an empty-props component.
Trait Implementations§
Source§impl<RenderFn, Builder, Props, Marker> HasAttributes for ComponentBuilder<RenderFn, Builder, Props, Marker>where
Builder: HasAttributes,
impl<RenderFn, Builder, Props, Marker> HasAttributes for ComponentBuilder<RenderFn, Builder, Props, Marker>where
Builder: HasAttributes,
Source§fn push_attribute<T>(
self,
name: &'static str,
ns: Option<&'static str>,
attr: impl IntoAttributeValue<T>,
volatile: bool,
) -> Self
fn push_attribute<T>( self, name: &'static str, ns: Option<&'static str>, attr: impl IntoAttributeValue<T>, volatile: bool, ) -> Self
Push an attribute onto the list of attributes
Auto Trait Implementations§
impl<RenderFn, Builder, Props, Marker> Freeze for ComponentBuilder<RenderFn, Builder, Props, Marker>
impl<RenderFn, Builder, Props, Marker> RefUnwindSafe for ComponentBuilder<RenderFn, Builder, Props, Marker>where
RenderFn: RefUnwindSafe,
Builder: RefUnwindSafe,
PhantomData<fn() -> (Props, Marker)>: RefUnwindSafe,
impl<RenderFn, Builder, Props, Marker> Send for ComponentBuilder<RenderFn, Builder, Props, Marker>
impl<RenderFn, Builder, Props, Marker> Sync for ComponentBuilder<RenderFn, Builder, Props, Marker>
impl<RenderFn, Builder, Props, Marker> Unpin for ComponentBuilder<RenderFn, Builder, Props, Marker>
impl<RenderFn, Builder, Props, Marker> UnsafeUnpin for ComponentBuilder<RenderFn, Builder, Props, Marker>where
RenderFn: UnsafeUnpin,
Builder: UnsafeUnpin,
PhantomData<fn() -> (Props, Marker)>: UnsafeUnpin,
impl<RenderFn, Builder, Props, Marker> UnwindSafe for ComponentBuilder<RenderFn, Builder, Props, Marker>
Blanket Implementations§
Source§impl<Target> AttributeBuilderTarget for Targetwhere
Target: HasAttributes,
impl<Target> AttributeBuilderTarget for Targetwhere
Target: HasAttributes,
Source§fn append_attribute(
self,
attr: Attribute,
) -> <Target as AttributeBuilderTarget>::Output
fn append_attribute( self, attr: Attribute, ) -> <Target as AttributeBuilderTarget>::Output
Append one fully constructed attribute.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.