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UseDevices

Struct UseDevices 

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pub struct UseDevices {
    pub devices: Signal<Vec<Device>>,
    pub ready: Signal<bool>,
    pub refresh: Callback<()>,
}
Expand description

Handle returned by use_devices.

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§devices: Signal<Vec<Device>>

The current list of cameras reported by cameras::devices.

Updated asynchronously by refresh, the UI thread is never blocked by platform device enumeration.

§ready: Signal<bool>

Flips from false to true once the first refresh completes.

Lets the UI distinguish “we haven’t scanned yet” (show a loading state) from “we scanned and found no cameras” (show an empty state). Remains true for the rest of the component’s lifetime.

§refresh: Callback<()>

Callback that rescans the platform for cameras and updates devices.

Runs cameras::devices() on a worker thread. Errors are swallowed; the signal stays at its previous value.

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impl Clone for UseDevices

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fn clone(&self) -> UseDevices

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for UseDevices

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fn eq(&self, other: &UseDevices) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for UseDevices

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impl StructuralPartialEq for UseDevices

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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