pub struct TileProps {
pub ancestor: Option<bool>,
pub parent: Option<bool>,
pub child: Option<bool>,
pub vertical: Option<bool>,
pub size: Option<TileSize>,
pub id: Option<String>,
pub class: Option<String>,
pub style: Option<String>,
pub children: Element,
}Fields§
§ancestor: Option<bool>§parent: Option<bool>§child: Option<bool>§vertical: Option<bool>§size: Option<TileSize>§id: Option<String>§class: Option<String>§style: Option<String>§children: ElementImplementations§
Source§impl TileProps
impl TileProps
Sourcepub fn builder() -> TilePropsBuilder<((), (), (), (), (), (), (), (), ())>
pub fn builder() -> TilePropsBuilder<((), (), (), (), (), (), (), (), ())>
Create a builder for building TileProps.
On the builder, call .ancestor(...)(optional), .parent(...)(optional), .child(...)(optional), .vertical(...)(optional), .size(...)(optional), .id(...)(optional), .class(...)(optional), .style(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of TileProps.
Trait Implementations§
Source§impl Properties for TilePropswhere
Self: Clone,
impl Properties for TilePropswhere
Self: Clone,
Source§type Builder = TilePropsBuilder<((), (), (), (), (), (), (), (), ())>
type Builder = TilePropsBuilder<((), (), (), (), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for TileProps
Auto Trait Implementations§
impl !Freeze for TileProps
impl !RefUnwindSafe for TileProps
impl !Send for TileProps
impl !Sync for TileProps
impl !UnwindSafe for TileProps
impl Unpin for TileProps
impl UnsafeUnpin for TileProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
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O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
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Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.