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BadgeProps

Struct BadgeProps 

Source
pub struct BadgeProps {
    pub color: Color,
    pub fill: BadgeFill,
    pub pill: bool,
    pub class: String,
    pub onclick: Option<EventHandler<MouseEvent>>,
    pub href: Option<String>,
    pub target: Option<String>,
    pub children: Element,
    /* private fields */
}
Expand description

Bootstrap Badge component.

§Bootstrap HTML → Dioxus

HTMLDioxus
<span class="badge text-bg-primary">New</span>Badge { color: Color::Primary, "New" }
<span class="badge rounded-pill text-bg-danger">99+</span>Badge { color: Color::Danger, pill: true, "99+" }
<span class="badge bg-secondary">Alias</span>Badge { color: Color::Secondary, fill: BadgeFill::Bg, "Alias" }
<span class="badge bg-info-subtle text-info-emphasis">2 fields</span>Badge { color: Color::Info, fill: BadgeFill::Subtle, "2 fields" }
<span class="badge text-bg-secondary" role="button">Open</span>`Badge { color: Color::Secondary, onclick: move
rsx! {
    Badge { color: Color::Primary, "New" }
    Badge { color: Color::Danger, pill: true, "99+" }
    Badge { color: Color::Info, fill: BadgeFill::Subtle, "2 fields" }
    // Inside a heading
    h1 { "Messages " Badge { color: Color::Info, "4" } }
}

Fields§

§color: Color

Badge color variant.

§fill: BadgeFill

Which Bootstrap colour idiom to paint the badge with. Defaults to text-bg-<color>, so existing callers are unchanged.

§pill: bool

Use pill (rounded) style.

§class: String

Additional CSS classes.

§onclick: Option<EventHandler<MouseEvent>>

Click event handler.

§href: Option<String>

Render as a real <a class="badge" href=…> instead of a <span>.

Bootstrap documents badges used as links and buttons, and the anchor is not interchangeable with a span carrying a click handler: only the anchor is focusable, announced as a link, and openable in a new tab or copied from the context menu. A badge that navigates should be one.

§target: Option<String>

Anchor target (e.g. "_blank"). Only applies when href is set.

§children: Element

Child elements.

Implementations§

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impl BadgeProps

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pub fn builder() -> BadgePropsBuilder<((), (), (), (), (), (), (), (), ())>

Create a builder for building BadgeProps. On the builder, call .color(...)(optional), .fill(...)(optional), .pill(...)(optional), .class(...)(optional), .onclick(...)(optional), .href(...)(optional), .target(...)(optional), .attributes(...)(optional), .children(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of BadgeProps.

Trait Implementations§

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impl Clone for BadgeProps

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fn clone(&self) -> BadgeProps

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for BadgeProps

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fn eq(&self, other: &BadgeProps) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Properties for BadgeProps
where Self: Clone,

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type Builder = BadgePropsBuilder<((), (), (), (), (), (), (), (), ())>

The type of the builder for this component. Used to create “in-progress” versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, ) -> VComponent
where M: 'static,

Create a component from the props.
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impl StructuralPartialEq for BadgeProps

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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