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Queue

Trait Queue 

Source
pub trait Queue:
    Send
    + Sync
    + Debug
    + 'static {
    // Required methods
    fn name(&self) -> &'static str;
    fn publish<'life0, 'async_trait>(
        &'life0 self,
        message: QueueMessage,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn receive<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = QueueResult<QueueDelivery>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn ack<'life0, 'async_trait>(
        &'life0 self,
        receipt: QueueReceipt,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;

    // Provided methods
    fn features(&self) -> QueueFeatures { ... }
    fn publish_many<'life0, 'async_trait>(
        &'life0 self,
        items: Vec<QueueMessage>,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
    fn receive_many<'life0, 'async_trait>(
        &'life0 self,
        max: usize,
    ) -> Pin<Box<dyn Future<Output = QueueResult<Vec<QueueDelivery>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
    fn ack_many<'life0, 'async_trait>(
        &'life0 self,
        receipts: Vec<QueueReceipt>,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
    fn nack<'life0, 'async_trait>(
        &'life0 self,
        _receipt: QueueReceipt,
        action: NackAction,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
    fn nack_many<'life0, 'async_trait>(
        &'life0 self,
        receipts: Vec<QueueReceipt>,
        action: NackAction,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
    fn ping<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
}

Required Methods§

Source

fn name(&self) -> &'static str

Source

fn publish<'life0, 'async_trait>( &'life0 self, message: QueueMessage, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn receive<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = QueueResult<QueueDelivery>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn ack<'life0, 'async_trait>( &'life0 self, receipt: QueueReceipt, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Provided Methods§

Source

fn features(&self) -> QueueFeatures

Source

fn publish_many<'life0, 'async_trait>( &'life0 self, items: Vec<QueueMessage>, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn receive_many<'life0, 'async_trait>( &'life0 self, max: usize, ) -> Pin<Box<dyn Future<Output = QueueResult<Vec<QueueDelivery>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn ack_many<'life0, 'async_trait>( &'life0 self, receipts: Vec<QueueReceipt>, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn nack<'life0, 'async_trait>( &'life0 self, _receipt: QueueReceipt, action: NackAction, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn nack_many<'life0, 'async_trait>( &'life0 self, receipts: Vec<QueueReceipt>, action: NackAction, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn ping<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = QueueResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§