Expand description
Multi-viewport orchestration on top of volren-gpu.
Structs§
- Frame
Targets - The four targets required for one standard MPR + volume frame.
- Render
Engine - Shared renderer and viewport state for the four-canvas layout.
- Render
Target - One render target view paired with its viewport rectangle.
- Single
Slice Engine - Lightweight single-canvas renderer for stack (2D) viewing.
Enums§
- Render
Engine Error - Errors raised while preparing or rendering the dicomview GPU layer.