Struct dialoguer::MultiSelect

source ·
pub struct MultiSelect<'a> { /* private fields */ }
Expand description

Renders a multi select prompt.

Example

use dialoguer::MultiSelect;

fn main() {
    let items = vec!["foo", "bar", "baz"];

    let selection = MultiSelect::new()
        .with_prompt("What do you choose?")
        .items(&items)
        .interact()
        .unwrap();

    println!("You chose:");

    for i in selection {
        println!("{}", items[i]);
    }
}

Implementations§

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impl MultiSelect<'static>

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pub fn new() -> Self

Creates a multi select prompt with default theme.

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impl MultiSelect<'_>

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pub fn clear(self, val: bool) -> Self

Sets the clear behavior of the menu.

The default is to clear the menu.

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pub fn defaults(self, val: &[bool]) -> Self

Sets a defaults for the menu.

Examples found in repository?
examples/multi_select.rs (line 14)
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fn main() {
    let multiselected = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let defaults = &[false, false, true, false];
    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .interact()
        .unwrap();

    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }

    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .max_length(2)
        .interact()
        .unwrap();
    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }
}
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pub fn max_length(self, val: usize) -> Self

Sets an optional max length for a page

Max length is disabled by None

Examples found in repository?
examples/multi_select.rs (line 31)
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fn main() {
    let multiselected = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let defaults = &[false, false, true, false];
    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .interact()
        .unwrap();

    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }

    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .max_length(2)
        .interact()
        .unwrap();
    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }
}
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pub fn item<T: ToString>(self, item: T) -> Self

Add a single item to the selector.

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pub fn item_checked<T: ToString>(self, item: T, checked: bool) -> Self

Add a single item to the selector with a default checked state.

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pub fn items<T: ToString>(self, items: &[T]) -> Self

Adds multiple items to the selector.

Examples found in repository?
examples/buffered.rs (line 33)
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fn main() {
    let items = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let term = Term::buffered_stderr();
    let theme = ColorfulTheme::default();

    println!("All the following controls are run in a buffered terminal");
    Confirm::with_theme(&theme)
        .with_prompt("Do you want to continue?")
        .interact_on(&term)
        .unwrap();

    let _: String = Input::with_theme(&theme)
        .with_prompt("Your name")
        .interact_on(&term)
        .unwrap();

    Select::with_theme(&theme)
        .with_prompt("Pick an item")
        .items(items)
        .interact_on(&term)
        .unwrap();

    MultiSelect::with_theme(&theme)
        .with_prompt("Pick some items")
        .items(items)
        .interact_on(&term)
        .unwrap();

    Sort::with_theme(&theme)
        .with_prompt("Order these items")
        .items(items)
        .interact_on(&term)
        .unwrap();
}
More examples
Hide additional examples
examples/multi_select.rs (line 13)
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fn main() {
    let multiselected = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let defaults = &[false, false, true, false];
    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .interact()
        .unwrap();

    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }

    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .max_length(2)
        .interact()
        .unwrap();
    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }
}
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pub fn items_checked<T: ToString>(self, items: &[(T, bool)]) -> Self

Adds multiple items to the selector with checked state

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pub fn with_prompt<S: Into<String>>(self, prompt: S) -> Self

Prefaces the menu with a prompt.

By default, when a prompt is set the system also prints out a confirmation after the selection. You can opt-out of this with report.

Examples found in repository?
examples/buffered.rs (line 32)
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fn main() {
    let items = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let term = Term::buffered_stderr();
    let theme = ColorfulTheme::default();

    println!("All the following controls are run in a buffered terminal");
    Confirm::with_theme(&theme)
        .with_prompt("Do you want to continue?")
        .interact_on(&term)
        .unwrap();

    let _: String = Input::with_theme(&theme)
        .with_prompt("Your name")
        .interact_on(&term)
        .unwrap();

    Select::with_theme(&theme)
        .with_prompt("Pick an item")
        .items(items)
        .interact_on(&term)
        .unwrap();

    MultiSelect::with_theme(&theme)
        .with_prompt("Pick some items")
        .items(items)
        .interact_on(&term)
        .unwrap();

    Sort::with_theme(&theme)
        .with_prompt("Order these items")
        .items(items)
        .interact_on(&term)
        .unwrap();
}
More examples
Hide additional examples
examples/multi_select.rs (line 12)
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fn main() {
    let multiselected = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let defaults = &[false, false, true, false];
    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .interact()
        .unwrap();

    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }

    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .max_length(2)
        .interact()
        .unwrap();
    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }
}
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pub fn report(self, val: bool) -> Self

Indicates whether to report the selected values after interaction.

The default is to report the selections.

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pub fn interact(self) -> Result<Vec<usize>>

Enables user interaction and returns the result.

The user can select the items with the ‘Space’ bar and on ‘Enter’ the indices of selected items will be returned. The dialog is rendered on stderr. Result contains Vec<index> if user hit ‘Enter’. This unlike interact_opt does not allow to quit with ‘Esc’ or ‘q’.

Examples found in repository?
examples/multi_select.rs (line 15)
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fn main() {
    let multiselected = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let defaults = &[false, false, true, false];
    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .interact()
        .unwrap();

    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }

    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .max_length(2)
        .interact()
        .unwrap();
    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }
}
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pub fn interact_opt(self) -> Result<Option<Vec<usize>>>

Enables user interaction and returns the result.

The user can select the items with the ‘Space’ bar and on ‘Enter’ the indices of selected items will be returned. The dialog is rendered on stderr. Result contains Some(Vec<index>) if user hit ‘Enter’ or None if user cancelled with ‘Esc’ or ‘q’.

Example
use dialoguer::MultiSelect;

fn main() {
    let items = vec!["foo", "bar", "baz"];

    let ordered = MultiSelect::new()
        .items(&items)
        .interact_opt()
        .unwrap();

    match ordered {
        Some(positions) => {
            println!("You chose:");

            for i in positions {
                println!("{}", items[i]);
            }
        },
        None => println!("You did not choose anything.")
    }
}
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pub fn interact_on(self, term: &Term) -> Result<Vec<usize>>

Like interact but allows a specific terminal to be set.

Examples found in repository?
examples/buffered.rs (line 34)
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fn main() {
    let items = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let term = Term::buffered_stderr();
    let theme = ColorfulTheme::default();

    println!("All the following controls are run in a buffered terminal");
    Confirm::with_theme(&theme)
        .with_prompt("Do you want to continue?")
        .interact_on(&term)
        .unwrap();

    let _: String = Input::with_theme(&theme)
        .with_prompt("Your name")
        .interact_on(&term)
        .unwrap();

    Select::with_theme(&theme)
        .with_prompt("Pick an item")
        .items(items)
        .interact_on(&term)
        .unwrap();

    MultiSelect::with_theme(&theme)
        .with_prompt("Pick some items")
        .items(items)
        .interact_on(&term)
        .unwrap();

    Sort::with_theme(&theme)
        .with_prompt("Order these items")
        .items(items)
        .interact_on(&term)
        .unwrap();
}
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pub fn interact_on_opt(self, term: &Term) -> Result<Option<Vec<usize>>>

Like interact_opt but allows a specific terminal to be set.

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impl<'a> MultiSelect<'a>

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pub fn with_theme(theme: &'a dyn Theme) -> Self

Creates a multi select prompt with a specific theme.

Example
use dialoguer::{theme::ColorfulTheme, MultiSelect};

fn main() {
    let selection = MultiSelect::with_theme(&ColorfulTheme::default())
        .items(&["foo", "bar", "baz"])
        .interact()
        .unwrap();
}
Examples found in repository?
examples/buffered.rs (line 31)
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fn main() {
    let items = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let term = Term::buffered_stderr();
    let theme = ColorfulTheme::default();

    println!("All the following controls are run in a buffered terminal");
    Confirm::with_theme(&theme)
        .with_prompt("Do you want to continue?")
        .interact_on(&term)
        .unwrap();

    let _: String = Input::with_theme(&theme)
        .with_prompt("Your name")
        .interact_on(&term)
        .unwrap();

    Select::with_theme(&theme)
        .with_prompt("Pick an item")
        .items(items)
        .interact_on(&term)
        .unwrap();

    MultiSelect::with_theme(&theme)
        .with_prompt("Pick some items")
        .items(items)
        .interact_on(&term)
        .unwrap();

    Sort::with_theme(&theme)
        .with_prompt("Order these items")
        .items(items)
        .interact_on(&term)
        .unwrap();
}
More examples
Hide additional examples
examples/multi_select.rs (line 11)
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fn main() {
    let multiselected = &[
        "Ice Cream",
        "Vanilla Cupcake",
        "Chocolate Muffin",
        "A Pile of sweet, sweet mustard",
    ];
    let defaults = &[false, false, true, false];
    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .interact()
        .unwrap();

    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }

    let selections = MultiSelect::with_theme(&ColorfulTheme::default())
        .with_prompt("Pick your food")
        .items(&multiselected[..])
        .defaults(&defaults[..])
        .max_length(2)
        .interact()
        .unwrap();
    if selections.is_empty() {
        println!("You did not select anything :(");
    } else {
        println!("You selected these things:");
        for selection in selections {
            println!("  {}", multiselected[selection]);
        }
    }
}

Trait Implementations§

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impl<'a> Clone for MultiSelect<'a>

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fn clone(&self) -> MultiSelect<'a>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for MultiSelect<'static>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for MultiSelect<'a>

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impl<'a> !Send for MultiSelect<'a>

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impl<'a> !Sync for MultiSelect<'a>

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impl<'a> Unpin for MultiSelect<'a>

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impl<'a> !UnwindSafe for MultiSelect<'a>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.