Modules§
- basic_
material_ info - Nested message and enum types in
BasicMaterialInfo. - basic_
material_ info_ mask - Nested message and enum types in
BasicMaterialInfoMask. - core_
error_ notification - Nested message and enum types in
CoreErrorNotification. - core_
text_ fragment - Nested message and enum types in
CoreTextFragment. - get_
world_ info_ out - Nested message and enum types in
GetWorldInfoOut.
Structs§
- Basic
Material Id - Basic
Material Info - Basic
Material Info Mask - Basic
Squad Info - Basic
Unit Info - Basic
Unit Info Mask - Core
Bind Reply - Core
Bind Request - RPC BindMethod : CoreBindRequest -> CoreBindReply
- Core
Error Notification - Core
RunCommand Request - RPC RunCommand : CoreRunCommandRequest -> EmptyMessage
- Core
RunLua Request - RPC RunLua : CoreRunLuaRequest -> StringListMessage
- Core
Text Fragment - Core
Text Notification - Empty
Message - Enum
Item Name - GetWorld
Info Out - RPC GetWorldInfo : EmptyMessage -> GetWorldInfoOut
- IntList
Message - IntMessage
- JobSkill
Attr - List
Enums Out - RPC ListEnums : EmptyMessage -> ListEnumsOut
- List
JobSkills Out - RPC ListJobSkills : EmptyMessage -> ListJobSkillsOut
- List
Materials In - RPC ListMaterials : ListMaterialsIn -> ListMaterialsOut
- List
Materials Out - List
Squads In - RPC ListSquads : ListSquadsIn -> ListSquadsOut
- List
Squads Out - List
Units In - RPC ListUnits : ListUnitsIn -> ListUnitsOut
- List
Units Out - Name
Info - Name
Triple - Profession
Attr - Rename
Building In - RPC RenameBuilding : RenameBuildingIn -> EmptyMessage
- Rename
Squad In - RPC RenameSquad : RenameSquadIn -> EmptyMessage
- Rename
Unit In - RPC RenameUnit : RenameUnitIn -> EmptyMessage
- SetUnit
Labors In - RPC SetUnitLabors : SetUnitLaborsIn -> EmptyMessage
- Skill
Info - String
List Message - String
Message - Unit
Curse Info - Unit
Labor Attr - Unit
Labor State - Unit
Misc Trait